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Gokhan Kisacikoglu is the founder and the chief quantitative developer of Quants Capital, LLC since March 2010. The firm has been responsible of developing alternative investment platforms for high net worth and institutional clients. He managed the company�s hedge fund in 2011 and developed the volatility hedged index strategies in derivatives since December 2011. He was the founder and quantitative developer at Quantum Growth Partners from August 2006 until October 2012. Before launching his own startups, Gokhan Kisacikoglu developed trading algorithms for his family and friends funds since 1998. He worked as a software developer for the computational mathematics applications in the visual effects industry at DreamWorks Pictures, Sony Pictures Imageworks, Kodak Cinesite, and Scientific and Technical Research Council of Turkey from 1993 until 2008. He patented many of his inventions with his colleagues and presented them at the prestigious institutions and conferences. Mr. Kisacikoglu graduated from Middle East Technical University in 1996 with a Bachelor of Science in Civil Engineering. He currently resides in Greater Los Angeles Area.
Mainly dedicated to development of strategic alternative trading and investment platforms for the institutional investors. Responsibilities also include overseeing of quantitative strategies, and consulting. C++, Matlab, Java, R, Python, PHP, other Linux scripting...
Mainly dedicated to the development of the strategic alternative trading and investment platforms for the institutional investors. The responsibilities also include the overseeing of the quantitative strategies, consulting and the algorithmic trading.
Algorithmic trading/software development and raised the seed capital for the funds. Mainly development of risk management systems against market uncertainty in the derivatives. A forecasting system based on the economic and technical variables was developed prior to this company. The software assets were consolidated under Quants Capital in 2012.
Development of a patented new feather system. Chaotic and complex interactions with trees, cables, flowers etc and specific tree and flower generating algorithms for such environments. Various shot based visual effects development and applications with in-house software.
Development of a particle-based viscoelastic fluid simulator.
Development of particle interactions within the volumetric rendering methods. An unique feather system (for birds etc) that was later patented. Various shot based visual effects development and applications.
Development of volume shading and rendering methods including unique vector tracing methods for texture transformations and chaotic interactions with smoke and fluids. Various shot based visual effects development and applications.
Development of the visual simulations and related presentations for the archeological and industrial applications at the multimedia lab.