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Fuzzy Logistics Engineering

Fuzzy Logistics Engineering

Building a Better Future by solving the Present with the Past

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Company Overview

We are Fuzzy Logistics Engineering, a supply chain, information engineering company that specialises in systems design, optimisation and implementation. Our main project is dedicated to building up our library of supply chain, transport and Gaming solutions. It is a repository of real-time experiences, of problems and the validated solutions that were put into place to solve them.

Our solutions library is a unique and original concept; it is so because it is based solely on your experience. Like Wiki and Quora, we rely on the public to build the worlds most comprehensive supply chain and transport solutions library online with free access to all. As the library grows, categorization and search algorithms will activate to speed up a fine-tuned solution provider. The more solutions we catalogue and integrate within the Fuzzy.One platform the more accurate and efficient the outcomes.

We integrated blockchain into the author model, and all contributors to the library receive payment in erc-20 tokesn "FLEx". This model is used to show appreciation to our contributors. Our marketing model uses referral networking, and we are building a community of supporters from around the world with country councils for every individual that wishes to promote the library in their country.

As of today, we have over 23,000 subscribers with 28 country council members from 5 continents and 11 countries and growing.

We are building the worlds only supply chain solution library for immediate access to provide immediate solutions.


23,000 Users


  • the concept of a supply chain library of solutions is born out of a P=NP conversation.

    July, 2017
  • was a site set up to test the basics of referral networking, It was operational for 1 year.

    January, 2018
  • Fuzzy.One as a project was created, and a website and team were initiated.

    May, 2019
  • FLEx token, an erc-20 token was created.

    November, 2019
  • Our Chinese presence was created.

    January, 2020
  • The first social media campaign was launched through Discord.

    February, 2020
  • Country councils were born, and listing on exchanges was initiated.

    March, 2020
  • Country councils reached 6 countries in 3 continents, 4,000 members subscribed.

    March, 2020
  • Listings on Etherflyer, VinDax, BitBlinx and PlayRoyal were initiated to test the market environment. Dumping was expected.

    March, 2020
  • All Airdrops were closed, market dump occurred as expected with only 2% of the tokens released to market.

    April, 2020
  • Proof of concept is realised with the interim results from a budget constrained project.

    April, 2020
  • IEO negotiations initiated. Fund raising for IEO initiated.

    May, 2020